Casual arcade mobile game, in which, players bounce various objects on their finger for as long as possible without them going off-screen. Unlock new objects, levels, and object skins.

Role: Artist, UI Designer, Game Designer, Programmer

Studio: Cedar Beast

Platform: Mobile

Tools: Unity, Affinity Photo, Spine, Sourcetree, Bitbucket

2D adventure game where players take command of a cloudship, as Joan Candle, to save her dog-napped corgi. Players buy and upgrade ships, guns and clouds. Explore islands, loot hidden treasures, and fight bandits.

Role: Lead Artist (Art Director), UI Designer

Studio: Starburnt Studios

Platform: PC

Tools: Unity, Affinity Photo, Spine, Sourcetree, Bitbucket

Award Nominee

Brisbane Game of the Year

Award Nominee

PC Game of the Year

The Sewer- 2018

Horror game for player experience research. Primarily, this is designed for an experiment measuring the psychophysiological response differences between traditional and VR displays, combined with either traditional or VR controls.

Role: Lead Game Designer

Studio: Queensland University of Technology

Platform: PC

Tools: Unity, Adobe XD, Sourcetree

A collection of unfinished and discontinued projects I quite liked. It features character and concept sketches, UI iterations, and more.

Student couch party game which players move around a level by jumping into one box and out another that's been randomly paired. Includes Free-For-All, Race and King of the Hill gamemodes.

Role: Designer, Concept Artist

Genre: Local multipler couch game

Project Length: ~3 months

Student game where players use only a grappling hook to navigate a cave with the goal of freedom, all while faced with difficult rock formations and hot lava.

Role: Designer, Programmer

Genre: Platformer

Project Length: ~2 weeks

Student game in which players must find their way through the city to the recuse helicopter before the cyclone hits.

Role: Designer, Programmer

Genre: First-Person

Project Length: ~2 weeks

A simple student arcade game. Players survive as long as possible by avoiding projectiles and destorying enemy spaceships.

Role: Designer, Programmer

Genre: Shoot 'em Up (Shmup)

Project Length: ~2 weeks

© 2019 by Reid Armansin, unless otherwise stated.