A UI redesign of the online PC game store's library and shopfront pages. Aiming to update to a more modern style while decluttering and reprioritising information for users.

Role: Personal project

Designed for: PC (Windows, Mac)

Tools: Affinity Designer

Fictional console game abilities screen and HUD created as a personal project. Based on the challenge brief from Ubisoft Toronto NEXT 2019. Character render by Ann Grin.

Role: Personal project

Designed for: Console (Gamepad)

Tools: Affinity Designer, Affinity Photo

Being a fan of the game, I wanted to try my own take on it's main menu and in-game UI, attempting to make information more clear and increase the player's view of their city.

Retrospect: This was an interesting challenge as city builder games typically display a lot of infomation to players. I would try to add more style to the bottom white panels of the HUD.

Role: Personal project

Designed for: PC (Windows, Mac)

Tools: Affinity Designer, Affinity Photo

As a candidate for a UI Artist position, I was tasked with creating the HUD and shop for a given mobile game concept.

Retrospect: Further treatment for the resource icons is very much needed, in addition to streamlining them to the progress bars, separating them from the button style. That being said, more consistency is needed among buttons (particularly between the shop and HUD).

Role: Candidate test

Designed for: Mobile

Tools: Affinity Designer, Affinity Photo

© 2019 by Reid Armansin, unless otherwise stated.