UNFINISHED PROJECTS
DESIGNS AND CONCEPTS


Info: This is a collection of unfinished game projects/ideas I quite liked. It features character sketches, concept sketches, UI iterations and more.
Role(s): Artist, UX Designer, Game Designer
Platforms: (Designed for...) PC, Console or Card
Tools: Affinity Photo
TOASTER TOSS (2019)
PUBLISHED GAME

ARQUE SKIES (2018)
CAPSTONE GAME


Award Nominee
Brisbane Game of the Year

Award Nominee
PC Game of the Year
What I did: Established the game's visual direction and led art creation.
Designed and created the UI. Made design changes to better the user experience.
Role(s): Lead Artist (Art Director), UX Designer, Game Designer
Studio: Starburnt Studios (University final year team)
Platforms: PC
Project length: ~1 year
Tools: Unity, Affinity Photo, Spine, Sourcetree
Showcased at:
THE SEWER (2018)
RESEARCH GAME



What I did: Led the design of this research experiment game, which was informed by academic research. Worked on the level design. Outlined control schemes for cross-platform use (e.g. VR controls on a traditional monitor). Maintained a Game Design Document.
Role(s): Lead Game Designer
Project name: Horror in VR
Project length: ~2 months
Platforms: PC, Console, VR
Tools: Unity, Adobe XD, Sourcetree
SUPER BOX POSITION (2017)
STUDENT GAME
Role(s): Designer, Concept Artist
Genre: Local multiplayer couch game
Project length: ~3 months


GRAPPLING HOOK CAVE (2017)
STUDENT GAME
Role(s): Designer, Programmer
Genre: Platformer
Project length: ~2 weeks

CYCLONE ESCAPE (2017)
STUDENT GAME
Role(s): Designer, Programmer
Genre: First-person
Project length: ~2 weeks

SPACE FIGHTER (2017)
STUDENT GAME
Role(s): Designer, Programmer
Genre: Shoot 'em Up (Shmup)
Project length: ~2 weeks
