UNFINISHED PROJECTS

DESIGNS AND CONCEPTS

Info: This is a collection of unfinished game projects/ideas I quite liked. It features character sketches, concept sketches, UI iterations and more.

 

Role(s): Artist, UX Designer, Game Designer

Platforms: (Designed for...) PC, Console or Card

Tools: Affinity Photo

 

TOASTER TOSS (2019)

PUBLISHED GAME

What I did: Created all art assets and marketing materials. Maintained and assigned tasks for sprints. 

 

Role(s): Artist, UX Designer, Game Designer, Programmer

 

Studio: Cedar Beast

Platforms: Mobile

Project length: ~1 year

Tools: Unity, Affinity Photo, Spine, Sourcetree, Bitbucket

 

Showcased at:

NW-Google-Graph-Logo.png
Unknown.png
 

ARQUE SKIES (2018)

CAPSTONE GAME

Award Nominee

Brisbane Game of the Year

Award Nominee

PC Game of the Year

What I did: Established the game's visual direction and led art creation.

Designed and created the UI. Made design changes to better the user experience.

 

Role(s): Lead Artist (Art Director), UX Designer, Game Designer

 

Studio: Starburnt Studios (University final year team)

Platforms: PC

Project length: ~1 year

Tools: Unity, Affinity Photo, Spine, Sourcetree

 

Showcased at:

Logo_GCAP_18_Plain.png
NW-Google-Graph-Logo.png
Unknown.png
 

THE SEWER (2018)

RESEARCH GAME

What I did: Led the design of this research experiment game, which was informed by academic research. Worked on the level design. Outlined control schemes for cross-platform use (e.g. VR controls on a traditional monitor). Maintained a Game Design Document.

 

Role(s): Lead Game Designer

 

Project name: Horror in VR

Project length: ~2 months

Platforms: PC, Console, VR

Tools: Unity, Adobe XD, Sourcetree

SUPER BOX POSITION (2017)

STUDENT GAME

Role(s): Designer, Concept Artist

Genre: Local multiplayer couch game

Project length: ~3 months

GRAPPLING HOOK CAVE (2017)

STUDENT GAME

Role(s): Designer, Programmer

Genre: Platformer

Project length: ~2 weeks

CYCLONE ESCAPE (2017)

STUDENT GAME

Role(s): Designer, Programmer

Genre: First-person

Project length: ~2 weeks

SPACE FIGHTER (2017)

STUDENT GAME

Role(s): Designer, Programmer

Genre: Shoot 'em Up (Shmup)

Project length: ~2 weeks

© 2019 by Reid Armansin, unless otherwise stated.