Grappling Hook Cave

Subject: IGB100 - Game Studio 1: Mini-Game Development (2017)


Game name: Grappling Hook Cave (IGB100 Project 3)

Team size: 1


Platforms: PC

Genre: Platformer


Role(s): Designer, Programmer


Time spent on project: ~2 weeks


Game engine: Unity




Design & Programming

Tasked with creating a mini-game around a set theme/mechanic, I designed and programmed all aspects of the game.

© 2020 Reid Armansin, unless otherwise stated.