🏙️ Cities: Skylines UI Redesign

2019 - Personal project

As a fan of the city-building game, Cities: Skylines, I decided to try my own take on its interface (main menu and HUD). This was great practice at icon design and an attempt to create something lighter (and hopefully more readable).

🏁  Starting point

Wanting a fairly clean and simple look, I referenced games such as Battlefield V, Assassin's Creed Odyssey, Super Mario Odyssey, and Firewatch. The wireframes were fairly quick to create, though if I were to do this project again, I would iteration further to a medium fidelity.

Wireframes

💎  Icons

Giving my own take on the game's icon, I attempted to keep the treatment based on functionality. For example, next to values such as population and industry demand level, is a flat white or grey icon. While clickable icon have more variation, with colours to reflect.

Population

Treasury

Currency

Temperature

Region view

City info panel

Chirper feed

Cinematic view

Milestones

Options

Policies

View filters

Budget

Monuments

Landmarks

Parks

Transport

Education

Police

Fire

Health

Garbage

Water

Electricity

Districting

Zoning

Roads

Bulldozer

Landscaping

Industry

Commercial

Residential

Development

📚  Iteration

With a basic wireframe, I iterated to get a look and feel I was happy with.

Main menu

HUD