Fictional console game UI created as a personal project. Based on the challenge brief from Ubisoft Toronto NEXT 2019 which outlined the theme and specific elements. This was my first attempt at a modern console game UI (abilities screen and HUD).
Thank you goes to Ann Grin for letting me use her 3D model.
With the given theme of 'Punk Resistance in the year 2080', I started by collecting mood board/reference images for inspiration before heading on to creating some wireframes.
While I'm very glad with the project's end-result, I feel these wireframes could certainly be better by iterating further towards a more mid-fidelity level. I also referenced UI from God of War, Horizon Zero Dawn, Assassin's Creed Odyssey, Destiny 2, Detroit: Become Human, and Hitman 2 (2018).
Mood board
Wireframes
Creating the icons for the various abilities and HUD navigation was very enjoyable! It was particularly a challenge to make the HUD icons suitable for both night and day lighting, though I think they turned out well.
Last Call
Magic Eye
Nano-boost
Data Overdrive
Black Out
Objective
Point of Interest
Non-Hostile NPC
Hostile NPC
Development
Through this project, I found IĀ feel best when (rapid) iterating. After getting to a certain point with the abilities screen, it felt there was at least one major iteration left. So I 'broke' the design, while keeping the overall layout the same, which lead to the project's end result.
Abilities screen
HUD
Below is a collection of other final mockups, including the first 3 at the top of this page.
Abilities screen
HUD