šŸ“ Ubisoft NEXTĀ UI Design

2019 - Personal project

Fictional console game UI created as a personal project. Based on the challenge brief from Ubisoft Toronto NEXT 2019 which outlined the theme and specific elements. This was my first attempt at a modern console game UI (abilities screen and HUD).
Thank you goes to Ann Grin for letting me use her 3D model.

šŸ Ā Starting point

With the given theme of 'Punk Resistance in the year 2080', I started by collecting mood board/reference images for inspiration before heading on to creating some wireframes.

While I'm very glad with the project's end-result, I feel these wireframes could certainly be better by iterating further towards a more mid-fidelity level. I also referenced UI from God of War, Horizon Zero Dawn, Assassin's Creed Odyssey, Destiny 2, Detroit: Become Human, and Hitman 2 (2018).

Mood board

Wireframes

šŸ’Ž Ā Icons

Creating the icons for the various abilities and HUD navigation was very enjoyable! It was particularly a challenge to make the HUD icons suitable for both night and day lighting, though I think they turned out well.

Last Call

Magic Eye

Nano-boost

Data Overdrive

Black Out

Objective

Point of Interest

Non-Hostile NPC

Hostile NPC

Development

šŸ“š Ā Iteration

Through this project, I found IĀ feel best when (rapid) iterating. After getting to a certain point with the abilities screen, it felt there was at least one major iteration left. So I 'broke' the design, while keeping the overall layout the same, which lead to the project's end result.

Abilities screen

HUD

šŸ–„ļø Ā Final Mockups

Below is a collection of other final mockups, including the first 3 at the top of this page.

Abilities screen

HUD

ā–²